Credit Where Credit’s Due (The Jimquisition)

Credit Where Credit’s Due (The Jimquisition)

[“Born Depressed” by Drill Queen] Hello. I don’t yet know what today’s episode’s gonna to be about. By the the time this is published, by the time you’re watching this, Obviously, you know what it’s about. But we’ve been moving. Up north, getting out of Mississippi. So we’re recording this early while I’ve still got the studio area. And… …I hope today’s video is good! Um.. I’ve got nothing to add. So here we are, today’s video, all about pork markets! Pork markets! If you’ve worked hard on something that people enjoy, chances are pretty damn good that you’d like credit for it. Some acknowledgment of the industriousness and quality of your labor. I sure as shit know I’d like to get positive acclaim when I’ve done something well, and whenever that day comes I hope it’s recognized. I do get the thing that’s a bit like credit, though: blame. I get that all the time. Even if it’s just a small bit of text swiftly scrolling up at the end of a television show, a place in the credits is to be expected for anybody who’s invested time and effort into a production. Some people, however, aren’t even awarded that much despite what they may have contributed. The realm of videogames is one such place where credit isn’t guaranteed, even if it’s due. A problem felt especially keenly in an industry where big name creators such as directors and writers are uncommon, and executives tend to become better known than the actual talent. Millions of people love The Witcher 3, for example, and the majority of those people know it was published by CD Projekt Red. But how many of those people know it was directed by Konrad Tomaszkiewicz, Mateusz Kanik, and Sebastian Stępień? That it was written by Marcin Blacha? (quietly) Oof… I’ve fucked their names up good and proper. Jesus. Now unlike with some of the examples we’re gonna talk about in a bit, these names aren’t hidden, they’re on the Wikipedia page. But the creative minds behind the household name that is Witcher 3 are not themselves household names. Videogame acclaim just doesn’t seem to work that way, the vast majority of people put the credit for the game’s creation purely on the studio and we don’t really do that with movies. When you think of the Terminator, you think of James Cameron, you don’t think of Hemdale or Pacific Western Productions. And how sad is it that we’ve had to wait until this video for the creative mind behind Big Rigs: Over the Road Racing to get their acclaim? [background applause] We salute you Lead Designer Artem Mironovsky, we salute you. As noted, when a movie is successful, sometimes when it’s not, we know the creative minds behind it. From your Martin Scorseses to your Taika Waititis to your Sofia Coppolas you can’t move for famous helmspeople of the medium. Meanwhile, in the videogame industry, comparatively few directors or lead designers are all that well known. Now I’m sure you could name quite a few off the top of your head. Shigeru Miyamoto of course, John Carmack, Roberta Williams, but! Compared to Hollywood, you see a mere handful of games actually promote their directors let alone use said directors to promote the games themselves. It often seems like you have to be megastar in the first place to get treated like you’re noteworthy. Considering you could remain an obscure creator even if you create a hit game, it’s small wonder that some directors plaster their name all over their products lest they remain as obscure as Sunnyside Farm. American McGee and Sid Meier have their names baked inherently into game titles. And Hideo Kojima makes sure you know that you’re playing a Hideo Kojima game. His name’s all over the fucking shop. I always thought it was arrogance, which… …I mean, that may be part of it, but also kind of maybe not? Maybe it’s just creators wanting you to know that they created something. Although, that itself can be a problem if you present yourself as a videogame auteur you might, either deliberately or accidentally, trick people into thinking you were responsible for the entire game. This is something that director Warren Spector talked about years ago. He said “There’s a tendency among the press” “to attribute the creation of a game to a single person.” Now what he said there is part of a popular meme, because in the interview where he said this, it was followed by IGN saying “says Warren Spector,” “creator of Thief and Deus Ex.” And I’m sure you can see why it was a meme. At the same time as Warren Spector is complaining about videogames being attributed to a single person, IGN is attributing TWO games to Warren Spector. Now this meme is often shared around to make fun of IGN, but I think that’s the wrong lesson to learn from it. The takeaway should be that it’s very hard to communicate the full scope of a team working on a game, exactly how many people put their labor into it. And when a single, well-known name emerges from the development team, it’s hard to talk about them in a way that gives credit to what they do without making it sound like they’ve done everything. The important part of the meme is not what IGN said about Warren Spector, it’s what Warren Spector said in the first place. And it applies to everyone. We have a tendency to latch on to recognizable names and faces, and subsequently, in our minds, we make those names and faces responsible for everything. And that can be a real problem because we don’t just have an issue where creative minds were the directors and the writers don’t get enough credit, we can see a far worse problem of active talent suppression that the game industry has been engaged with for years. Wait, sorry, not years, DECADES. More and more, fair treatment of workers has been a growing issue in videogames and one issue that really needs to be addressed is also a very simple one. Fucking credit your workers! Game companies. Fucking credit ’em. It doesn’t matter what they worked on or for how long, if their labor helped make the game, then recognize them. The most recent instance of a company not crediting its creators was Xseed and its active removal of names from game credits. Brittany Avery, a former production coordinator and localization producer with the company noticed that her name was scrubbed from the end of The Legends of Heroes: Trails of Cold Steel. While credited in the original version, she was silently removed from the PS4 port. Silently, until Avery called out Xseed and the story got picked up. There was an outcry, quite rightly, and Xseed responded in a way that left some people utterly dumbfounded. (mocking imitation) “We appreciate the hard work of everyone who contributes” “to our releases,” it said. “but it is and always has been company policy” “that only current members of our staff are credited.” “We have NEVER credited staff for their individual roles,” “or if they have left the companyyyyyyyyy.” Yeah, that tweet is still up by the way. It’s still up! They’re okay with it! And why wouldn’t they be? If you call something ‘policy’ you can get away with any fucking thing. And considering everyone quickly forgot about the whole kerfuffle, a cynical person would say they were right to hide behind corporate tradition. And it is TRADITION. You see, while people were shocked by Xseed’s amazingly callous response, it’s not actually a new thing in the industry, nor is it limited to just Xseed. The idea that someone’s name is off the credits if they leave the company has been around for a very long time. And it’s something that absolutely needs to change. The practice was being called out at least as far back as 2009. A Kotaku article titled “They Worked On The Game You Played, But Didn’t Get Credit” by Leigh Alexander exposed how disappointingly common the issue was then, and stores like this deserve reexamination at a time when people care a lot more than they used to about this medium’s business practices. One developer was shocked to learn his entire TEAM had been removed from the credits of Operation Flashpoint 2 after he’d left developer Codemasters. This is despite some of those uncredited people working on the game for 18 goddamn months. Reportedly, the game’s messy development was colored by a perceived lack of appreciation for worker efforts, a lack of appreciation CONFIRMED by Codemasters’ decision to give no recognition to more than a year of work. “OFP2 was a seriously broken project,” “with two or three restarts and a high turnover of staff,” revealed the developer. “Looking through the credits list,” “it was disturbing to see how many people had been left out,” “presumably because they either weren’t part of the core team who finished it” “or had left the company before it shipped.” Codemasters’ response was almost EXACTLY the same as Xseed’s, claiming it was company policy to only credit (mocking imitation) “Those who are with a team through the successful completion of a game,” “or those that completed their contribution to a specific element of a game.” According to the aforementioned Kotaku article, the International Game Developers Association found that 35% of developers admitted they never or only occasionally, receive credit for their labor. “Grippin’ my.. consensual -” “Pork markets!” Mythic Entertainment pulled the same shit with Warhammer Online in 2008 to a ludicrous degree. According to a report at the time, Mythic took explicit steps to ensure that the only people listed for credit, were those who werein the officeon the day the list was made. I mean… what the FUCK. And of course in 2013, Mythic would punish people for insubordination by putting them IN the credits for Dungeon Keeper Mobile! (yelling off mic) Am I right?! Am I fucking right?!
[wild applause in background] Unsurprisingly, Rockstar Games has had trouble crediting people in the past. The company, upon which we did a blistering Jimquisition regarding its awful working conditions, has on at least one occasion failed to credit a studio of 55 people! As revealed by IGDA’s Jason Della Rocca. “One of the most extreme examples is what happened with ‘Manhunt 2’,” where a publisher, Rockstar Games, literally pretended that the studio that made the game never existed.” “It’s the perfect example for why this industry needs crediting standards.” Depressingly, JD Rocca said this in 2007. And while his trade association does have crediting guidelines, they areonlyguidelines, that no company is obligated to follow. Nobody can make them appreciate their own workers. It’s not hard to see one particularly slimy motive for leaving names off the books. Leaving a project before completion could see all your hard work go unsung, and if you’ve poured months or maybe YEARS into a project, the prospect of becoming essentially unpersoned is going to be pretty damn painful. Should we be surprised that an industry raking in billions off the back of microtransactions is using the concept of the sunk cost on its own developers? I mean, it works on the customers, right? The choice for developers is as simple as it is sadistic. Stay with a project even if it’s a grind, even if it’s a mess, even if it’s hurting you, because the only way you get to prove your accomplishment is if you’re with the company when production wraps. It’s leverage at the end of the day. Pure fucking leverage. Sadly, it behooves game publishers to, as much as possible, have brand names be seen as responsible for the games we enjoy. Infinity Ward makes Modern Warfare, Bungie makes Destiny, for example. For the most part, the industry would rather see logos than people at the center of a game’s creation. We live in an age where brand is everything, and having a platform is more valuable than ever. Those with a platform, those with a brand, get to broadcast their message out into a near fully-connected world, and they can cause all sorts of fun trouble if their broadcast gets a signal boost. Anyone with a brand, even a relatively small one, can become incredibly powerful under the right circumstances. And if there’s one thing major corporations don’t like, it’s individuals with power. They’ll tell you that no one is bigger than brand, but fuck that. It’s easier for the “AAA” game industry to keep treating works like dirt if they don’t have a name because if they don’t have a name, they don’t have a voice. If they don’t have a voice, they can’t expose physically dangerous working hours. If they don’t have a voice, they can’t call out incompetent management. If they don’t have a voice, they can’t describe toxic workplace cultures. And when a company has control over whether or not the world will even know your name, they can make you do all sorts of things. I mean, some game publishers will even treat their most FAMOUS names like shit because they consider nobody as big as their brand. Hideo Kojima’s departure from Konami was alienating and bitter. They wouldn’t let him attend E3, they scrubbed Kojima’s name from Metal Gear Solid 5’s website, and made sure to change the name of Kojima Productions Los Angeles to Konami Productions Los Angeles. Konami even legally blocked Kojima’s appearance at the Game Awards one year as if the company was scared of someone with their own platform and brand. Andthat’swhat this industry will do to an auteur, to afamousperson, to one of the biggest names on the market! Just imagine what it does to someone with NONE of Kojima’s advantages. In 2007, The Hollywood Reporter’s Paul Hyman wrote this: “Imagine working on a blockbuster film for two and a half years,” “and then being left out of the movie’s end credits.” “It’s not likely to happen because union contracts dictate giving credit where credit is due.” And that, right there, lies at the heart of the issue. As far as videogames are concerned, IGDA can only write up standards as guidelines followed at a publisher’s discretion. A movie industry union can actually MAKE a company give credit where credit is due. Unions the likes of which this and many industries resist, badmouth, and undermine at every turn. Because actual representation? It takes their power. It takes their leverage. It takes their ability to keep the people responsible for their very success faceless, voiceless, nameless, and powerless. And they don’t fucking like it. When major videogame publishers don’t fucking like something, it usually means it’s a pretty fucking good something. Ha ha ha haaaa ha ha! Ah ha ha haaa ha ha! I’ve, as I’ve said, I’d have no idea.. ..what the video is about! And therefore no idea how to end this. Um, what is something that I’ve wanted to say but don’t have an excuse? Ah, AH, jizz!! Some say jizzum! Didja get it? From Bloodborne. I’ve looked for an excuse for years to say “Ah jizz, some say jizzum” instead of Kos, Kosm. Because that amusedme, but I’ve hadnoexcuse to put it into a video so it might as well be now. Alright? Anyway, I’m gonna go now, the glass in one of these goggles.. fell out.. ..when we filmed last week’s bit where I made out with the.. [Boglin wiggles] …with the Boglin, um… [adjustment noises, Jim exhales dismissively] This’ll be gone by then anyway. Uh, so make a mess. We’ll see you next time! Byyyyeeee! [“Stress” by Jim’s Big Ego]

100 thoughts on “Credit Where Credit’s Due (The Jimquisition)

  1. Being a gamer who finished a majority of the games i buy, i ALWAYS take the time to let the credits roll at the end of a game and read every creator names possible.

    It is really unfair not to credit the whole staff who participated in this collaborative work.

  2. Not the kind of reason one would want Jim talking about the Trails series, not that it doesn't make perfect logical sense it'd be over Xseed's stupidity. I can't go expecting someone as busy as him either getting into a series with over 9 games directly tied.

  3. I wonder if there remains any developers at Maxis who worked there 15 years ago.

    Honestly, I'm not even convinced it's the same studio, with how their name disappeared from their own games up until 2013.

  4. Video games are not made by companies, they're made by people. They're OWNED by companies, but the companies will only remind you of this if there's some sort of Copyright or IP ownership issue.

  5. To be honest, I dont care who was working on the chair im sitting on. Media is like an exception where people just love to scream their names around, but I dont fckin care. You either made a good game and I buy it, or you made a horrible game and i watch a jimquisition about it. Simple as that.

  6. My game testing job was bad with this too.
    Not in the office that day? – No credit.
    Switched to a different project before this one ends? – No credit.
    Did we misspell your name in the credits? – Permanently removed form credits.
    Did the developer refuse to add tester names to the credits? No credit.

  7. I work in the food industry in research and development, company have never gave credit for anything my coworkers or I have created. I understand his message of the video but I'm kinda lost with how u can improve this.

  8. "yayyy I cured cancer! :D"
    Yeah well, that was years ago so we`ll take credit now…
    because we`re cancer and there is no cure for US!
    – All major Companies, Always

  9. This is absolutely why game developers need to unionize. For an industry which has grown so large, the lack of collective bargaining is shocking.

  10. I just finished Assassin's Creed 4 on the switch and let me tell you, I'm sure they got everyone there. The credit sequence lasted like 40 minutes!!!

  11. Kickstarter has proven that it’s easy to provide credit for even the most minor contribution. It takes more effort and energy to explain to someone why their name won’t be written down than it does to write it down. If you don’t want to credit someone, remove their content from the game

  12. Hollywood's crediting standards are kinda oof too honestly
    You don't ever remember the names of any of the VFX artists or storyboard artists or choreographers or anyone who does that "smaller" work
    You only ever remember the names of the director and the actors who play the characters, because that's all they ever advertise.

  13. FOSS sometimes has credits, otherwise you can usually see contribution from commits. Open up bitwig and it's the company, no credits. Open up jetbrains tools and no credits. Load up a commercial OS and can't remember seeing credits. Vendor drivers don't seem to have credits. Unless I am missing where they are.

  14. Great video and brings up some great points. Working in industry in general legion of people get cut from the credits of projects usually for petty vindictive reasons. Some people are cut from the credits of a project not because they were bad at their job, but because they were too good at their job and the art director/production manager or some other higher up feared for their own job if the removed person is given too much credit/attention. No one in upper management wants to be exposed as the hack they are by comparison. This is why I make sure that credit for my work is written into a contract before I pick up a pencil or stylus. I had to reject a contract two weeks ago for this reason and the compensation section of the contract was insultingly vague.

    Anyways, again, great video. Good points.

  15. The reverse happens when a game fails. If a AAA game fails games companies are quickly do drop names. When Diablo 3 failer Jay Wilsom was blamed instead of Activion Blizzard.

  16. On a good note, my friend was just technical support at Bend Studio (and was let go before the game shipped) and he was put in the credits of Days Gone.

  17. Nothing interesting, just gonna went here: I worked on a major title for a big publisher. Me and few others got hired near the end of the development mostly to work for future updates so I pretty much understood why are our names missing in the credits. We then proceeded to work throughout a year on multiple major and minor content updates which concluded with a major final update for winter event which would have its own credit page for it. Fifteen people in my team worked on it (albeit our contribution was minor in comparison to the past updates) and only one woman from my team was credited, because the guy in charge had hots for her. Then we delivered another year of updates without, at least, being retroactively added into the credit page. Now I'm working on a sequel so… fingers crossed!

  18. How about Fire Emblem series creator Shouzo Kaga not getting so much as a mention in the Fire Emblem 20th anniversary art book despite being, you know, the goddamn series creator? Nintendo holds onto its grudges when creators get fed up with the company's bullshit even as far back as 1999.

  19. Jim, I blame you for being an insightful person who helps others understand and see through the lies they are being fed. Shame friend, shame.

  20. It’s so sad. I initially went to school to try to break into the games industry. But after doing a paper I was finding out just how challenging of a job and an environment the Games Industry provides and changed course for design.

  21. In regards to the names at around the 2:00 mark: you only fucked up the 1st and then 2nd one. The 3rd and 4th were actually pretty close.

  22. 6:04 The song "Mr. Blue" started to play in my head due to the background instrumental and i didn't even notice i wasn't paying attention to the video for a few minutes.

  23. This is one reason why the Golden Age of board gaming we're currently in is so excellent: board game designers get their names on their game boxes, so you can easily buy games from your favorite designers. It's amazing how long it took for that to become a thing, since authors' names have been on books since forever.

  24. Your one of the best gaming tubes…your view on the gaming industry is genius and you bring it in an unique and hilarious format. When i first found you after the first video i saw i hit the abbo button within a second and never left. Your videos are a highlite for me every time. Keep up the great work.👍👍

  25. thats ridiculos, I mean no one is reading the credits anyways so why all the effort to remove individual people from it?

  26. I like how Jam Starling tries to give respectful credit where credit is due and can't even pronounce their bloody names correctly… kinda the whole issue/point ain't it?

  27. > "When there's a movie, we know the creative minds behind it."

    …What timeline are you living in, Jim? Do you know anyone in Terminator 2 who isn't James Cameron, or Arnold Schwarzenegger? Do you know anyone in MGS that's not Kojima, or David Hayter… or that other voice actor guy from MGS5? There's a lot of the same issues with being recognized. That's WHY movies have credits. I legitimately couldn't remember more than 5 or so directors, maybe more if I was really into a couple movies at the very moment.

    And not being recognized is even worse with music.

  28. unions make jobs move out of are country .so I’m kinda against them but when companies like in the gaming industry just show in public there abuses against there workers maybe it is time for them to unionize

  29. Every company should do what From did and not only give you the credits for DS2 but also the credits for Scholar of the first sin, both unskippable

  30. Keen Software House is another game studio that screws over developers by removing their name from credits if they left before the game is finished. For Space Engineers they even removed the frigging lead designer! I left the studio after the game was released, but I still keep checking after every update to see if they removed my name, because I would not be surprised.

  31. I love the game, but there's some irony in bringing up Sid Meirs as a good example. It's become a bit of a trademark. Sure, he's still behind the scenes, but the last decade or so of games that still have his name have had other people at the helm like Ed Beach. Still amazing games, but that initial use of his name has been repurposed as a brand.

  32. Who reads credits though? Especially video game credits where not just members of the development team but their extended friends and family as well as every employee of the publisher around the world and their pets are listed resulting in 25 minute long credits.

  33. So if a employee at XSeed works on a game, but dies during it's development, their name is wiped from the credits? VERY CLASSY

  34. I kinda half seriously want to see Kojima publish a game titled Stone Cog Saga that's a medieval take on the original Metal Gear games out of spite…

  35. Simple solution: Unionize the individuals who develop the games we want to play and care about.

    I understand the aversion to labor unions for some people, but maybe it is time for it to happen in the video game industry. How much do you want to bet overall quality will go up if individual game developers unionize?

  36. Dang…I was thinking of getting Cold Steel, too. But I don't want to give them money if they aren't crediting all their staff…anyone know if the PC (Steam) version properly credits Avery?

  37. I skimmed the video, and it ends with him demanding a union. No mention of who would run it, how it would run, just demanding a union because he assumes would be a good thing that would fix all of his problems. Unions, in an industry where entire teams that create AAA games get laid off after the game ships, because there are always a slew of younger, talented developers fresh out of university who would do anything to get a foot in the door in the illustrious video game industry. Pretty sure that would backfire the second one's formed, Jim. That's why there isn't a video game developer union.

  38. i made English to Italian translations for a couple indie games in 2013 (mostly 2D shoot em'up games), wasn't put in the credits.

  39. Rather interesting video, but I am still disappointed, because I though, if just for a short moment, that Jim was about to honestly praise something conceptual rather than a specific game.

  40. Did anyone get that freeze frame at 1:10–1:11? Right after "blame all the time"? Easier to notice at 0.25 speed.
    Can't catch the exact moment. Looks like something from older cartoons…

  41. I remember when that XSEED thing happened finding loads of weirdo gamers commenting about how the people not credited were being whiney and saying people shouldn't expect to get credited. I don't get why people think like that. I've worked on a handful of games years back. Got credit for them all. Even if I only did a few days on it. Should be the standard to do that.

  42. Making your way in the world today

    Takes everything you got

    Taking a break from all your worries

    It sure would help a lot

    Wouldn't you like to get away?

    Sometimes you want to go

    Where everybody knows your name

    And they're always glad you came

    You want to be where you can see

    The troubles are all the same

    You want to be where everybody knows your name

    You want to go where people know

    The people are all the same

    You want to go where everybody knows your name

  43. I do consider game credits exactly the same as movies, I know all that people you mention and follow those people closselly, not the company itself. I must be the only one moron doing that.

  44. And with no orders to the contrary, I WILL THANK JIM FOR GOD! Because smiles are prettier when they girl! Don't game the player, game the hate! Air is in the love! You can't egg a break without omletting a few makes! Hurts will never vampire you! SELLS BUY, BUT WHO'S PEACING?!

    Now if you'll excuse me, there's an MCR song I've yet to hear that I should probably check in on before I use it in a joke. May Laura and Jane smile down upon my quest!

  45. Ace Combat 7's English voice actors remain uncredited a year on from release, and that's a travesty, because a lot of them acted their hearts out.

  46. OK OK OK. There's a new trailer for fallout 76, that literally has in the trailer "I'll pay good money for you to end this for me" or something to that effect.

    Entirely off topic. Have literally nowhere else to post this comment, this is the closest video to it being remotely relevant.

  47. Meanwhile the company I used to work for would list people in the credits who had been laid off 6+ months earlier, simply because they just used a full company staff list and couldn't be bothered to update their list of people who worked at the company.

  48. To be fair, who amongst us has ever sat through a post game credits reel? And not ignored it waiting for post credits lore nuggets. Or trying to skip back to the main menu as fast as possible.

  49. Here's something that puzzles me: why are games special about this in the software industry? You never see this on any other software. Do you know all the people who made Youtube? Microsoft Office? Calculator? Credits for software developers/designers/etc are not a thing for any piece of software except games. Or, well, if it's a small one-person program. But not for anything sizable enough to have a team behind it. And it doesn't seem like anyone's upset about that. So – should there be a full list of credits for every program? Or if not, then why should games have them?

  50. Getting out of Mississippi, huh? Lucky bastard. I'm still stuck here. It's like Velen, only the drowners have southern accents, chew tobacco and vote republican.

  51. We'd like to thank the one person who created this gaming masterpiece. Alan Smithee. Without your dedication to quality, Fallout 76 may have never come to the pork market.

  52. 5:33 That is true. I know when i watch Angry Joe review movies, they always take into account, who made the film and it's budget among other things in the review score.
    This also reminds me of when i watched Dragon Warrior as a little kid and how it was taken off the air because they weren't even giving credit to Akira Toriyama.

  53. A solution that would help would be the big names shouting out smaller names. Just like youtubers who give shoutouts.

    If kojima for example said something like:
    "Yo, this guy, kajima kei, this guy saved us with the whole terrain system."
    Granted that can be an issue as well, but in cases like "Lair"

    I watched a documentary, where apparently it was a SINGLE guy who fixed Lair in the last moments yet they never named him, and im just sitting there like "FUCKING NAME HIM"!

  54. God these intro and Outro bits are just getting more and more unprofessional and pointless. Even he’s like “well I gotta do this even though it has nothing to do with the show”

  55. Exactly the same in the film industry; most are unionised but the VFX segment isn’t and typically gets few credits (often a tenth of the actual number involved), whilst every food truck crew member and onset driver and their assistants get fully credited.

  56. I do think it's pretty stupid not to credit those who work on a game. However, your payment was the money you were paid. Unless it's part of their contract, no one is entitled to have their name credited. I think it's not ever going to do anything but bring negative press to your company if you don't credit those who contributed (I mean, it's not like there's anyone saying they'll stay at a company to keep their credits), but they're not entitled to it.

  57. Jim would get so much more views if he showed more clips of him wrestling.
    He is the most athletic and agile wrestler I've ever seen.

    I'm not being sarcastic stardust believes this!
    All hail sterdust. The only person who could save the WWE which is practically dead now and just relies on fan service through nostalgia by bringing back wrestlers that are past their best.

    I want to see sterdust attack Brock Lesnar with his giant dildo.

  58. Man, that XSEED thing sucks, but Japanese people have always been overly corporate and really hype up corporate life and shit. Doesn't excuse it, I actually love them but that part of their culture isn't great. In fact, with the rise of brands a ton of people working for corporations are really into this, on both sides of the sea.

  59. Get more people involved at the people who write the standards, then submit it to be official. All of these slighted workers, directors, creators, and founders can really make an impact. Imagine having another gaming studio where workers are credited, paid for their work, and work under legal conditions? Games completed by them wouldn’t treat the consumer like crap and everyone would win. People in the industry need to get together. Most people would rather give their money to a company who treats everyone how they should be treated.

  60. First thing I thought of was the XSeed bs.

    Freaking sad stuff too.

    Don't forget, they're an 'in house' part of Marvelous too…. :/

Leave a Reply

Your email address will not be published. Required fields are marked *